Lost Planet 2 is a game that uses a lot of DirectX 11 features, like tessellation (to round out the edges of polygonal models), displacement maps (added to the tessellated mesh to add fine grain details), DirectCompute soft body simulation (to introduce more realism in the “boss” monsters), and DirectCompute wave simulation (to introduce more realism in the physics calculations in water surfaces; when you move or when gunshots and explosions hit the water, it moves accordingly). We reviewed the video cards using Lost Planet 2 internal benchmarking features, choosing the “Benchmark A” (we know that “Benchmark B” is the one recommended for reviewing video cards, however, at least with us, results were inconsistent). We set graphics at “high,” no anti-aliasing and DX11 at “full,” at 1680×1050 and 1920×1200. The results below are the number of frames per second generated by each video card.
Our review from Core i5-661 (3.33 GHz), one of the first processors with an integrated graphics processor to arrive on the market, and an overview of the new 32-nm CPUs Intel will be launching this week.
Tired of cell phones with thousands of functions and complicated to use? Snapfon ez ONE promises to be “just a phone”, with big keys, talking keypad, an SOS button and more. Check it out.
A more in-depth look at the HDMI (High Definition Multimedia Interface) connection, used by DVD, HD-DVD and Blu-Ray players, high-def cable/satellite converters and HDTV sets.
Let’s take a look at the A8-5600K (3.6 GHz), one of the new second-generation CPUs with integrated video from AMD (“APU”), and compare it to its main competitors, such as the Pentium G2120 (3.1 GHz) and the Core i3-2100 (3.1 GHz).