Lost Planet 2
Lost Planet 2 is a game that uses a lot of DirectX 11 features, like tessellation (to round out the edges of polygonal models), displacement maps (added to the tessellated mesh to add fine grain details), DirectCompute soft body simulation (to introduce more realism in the “boss” monsters), and DirectCompute wave simulation (to introduce more realism in the physics calculations in water surfaces; when you move or when gunshots and explosions hit the water, it moves accordingly). We reviewed the CPUs using Lost Planet 2 internal benchmarking features, choosing the “Benchmark A” (we know that “Benchmark B” is the one recommended for reviewing video cards, however, at least with us, results were inconsistent). We ran th
is game at 1920×1200 with graphics set at “low,” with no anti-aliasing and no anisotropic filtering. The results below are the number of frames per second generated by each system.
On Lost Planet 2, the Core i7-2600K (3.4 GHz) was 9% faster than the Core i7-875K (2.93 GHz) and 13% faster than the Phenom II X6 1100T (3.3 GHz). It is important to understand that we lowered the image quality settings to their minimum values in order to measure the CPU performance; by increasing image quality settings you start to measure the performance of the video card, not the CPU, and under this scenario all CPUs will get similar performance on this game. Since users buying a high-end CPU to play games will probably buy a high-end video card and max out image quality settings, the gaming performance will be set by the video card, and not by the CPU.