Lost Planet 2
Lost Planet 2 is a game that uses many DirectX 11 features, like tessellation (to round out the edges of polygonal models), displacement maps (added to the tessellated mesh to add fine grain details), DirectCompute soft body simulation (to introduce more realism in the “boss” monsters), and DirectCompute wave simulation (to introduce more realism in the physics calculations in water surfaces; when you move or when gunshots and explosions hit the water, it moves accordingly). We reviewed the video cards using Lost Planet 2 internal benchmarking features, choosing the “Benchmark A.” (We know that “Benchmark B” is the one recommended for reviewing video cards, however, at least with us, results were inconsistent.) We ran this game at 1920×1200 with graphics set at “low,” with no anti-aliasing and no anisotropic filtering. The results below are the number of frames per second generated by each system.
On Lost Planet, the three CPUs included in our comparison achieved the same performance level.