EVGA GeForce GTX 570 Superclocked Video Card Review

Call of Duty 4

Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, exactly what will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.

To get accurate results, we had to disable the 80 FPS limit in the game. To do this, input the command, “/seta com_maxfps 1000” (minus the quotes) into the console (` key). It can be set to any number greater than 200.

We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was set to the maximum values in the Graphics and Texture menus). We used the internal game benchmarking feature, running a demo provided by NVIDIA called “wetwork.”We are putting this demo here for downloading if you want to run your own benchmarks. We ran the demo five times, and the results below are the average number of frames per second (FPS) achieved by each video card.

EVGA GTX 570 Superclocked

Call of Duty 4 – Maximum 1680×1050 Difference
Radeon HD 6970 177.4 1%
EVGA GeForce GTX 570 SC 175.1  
GeForce GTX 570 169.0 -3%
Radeon HD 6950 155.6 -11%
Radeon HD 5870 150.3 -14%
Radeon HD 6870 142.4 -19%

EVGA GTX 570 Superclocked

Call of Duty 4 – Maximum 1920×1200 Difference
Radeon HD 6970 162.3 6%
EVGA GeForce GTX 570 SC 152.6  
GeForce GTX 570 144.6 -5%
Radeon HD 5870 130.8 -14%
Radeon HD 6950 130.4 -15%
Radeon HD 6870 123.5 -19%

EVGA GTX 570 Superclocked

Call of Duty 4 – Maximum 2560×1600 Difference
Radeon HD 6970 108.4

5%
EVGA GeForce GTX 570 SC 103.4  
GeForce GTX 570 100.4 -3%
Radeon HD 6950 92.2 -11%
Radeon HD 5870 91.8 -11%
Radeon HD 6870 87.3 -16%

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