Far Cry is a game based on the new Shader 3.0 (DirectX 9.0c) programming model available on series 6 and 7 from NVIDIA and series X1000 from ATI graphics chips. We’ve updated the game to version 1.3.
As we’ve done on other programs, we ran this game at three resolutions, 1024x768x32, 1280x1024x32 and 1600x1200x32. This game allows several image quality levels and we’ve done our benchmarking on two levels, low and very high. To measure the performance we used the demo created by German magazine PC Games Hardware (PCGH), available at https://www.3dcenter.org/downloads/farcry-pcgh-vga.php. We run this demo four times and made an arithmetical average with the results. This average is the result presented in our graphs.
This game has a very important detail in its image quality configuration. Antialising, instead of being configured by numbers (1x, 2x, 4x or 6x) is configured as low, medium or high. The problem is that on NVIDIA chips both medium and high mean 4x, while on ATI chips medium means 2x and high means 6x, making the comparison between ATI and NVIDIA chips completely unfair. Because of that we configured antialising at 4x and anisotropic filtering at 8x manually at the video driver control panel.
The results you check below. Keep in mind that models marked as “OC” are factory-overclocked. GeForce 7900 GT OC from XFX was running at 550 MHz with its memory being accessed at 1.63 GHz (815 MHz DDR) while the standard clock configuration for a GeForce 7900 GT is 450 MHz/1.32 GHz (660 MHz DDR). GeForce 7950 GX2 OC from XFX was running at 570 MHz with its memory being accessed at 1.55 GHz (775 MHz DDR) while the standard clock configuration for a GeForce 7950 GX2 is 500 MHz/1.2 GHz (600 MHz DDR).
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