Lost Planet 2 is a game that uses a lot of DirectX 11 features, like tessellation (to round out the edges of polygonal models), displacement maps (added to the tessellated mesh to add fine grain details), DirectCompute soft body simulation (to introduce more realism in the “boss” monsters), and DirectCompute wave simulation (to introduce more realism in the physics calculations in water surfaces; when you move or when gunshots and explosions hit the water, it moves accordingly). We reviewed the video cards using Lost Planet 2 internal benchmarking features, choosing the “Benchmark A” (we know that “Benchmark B” is the one recommended for reviewing video cards, however, at least with us, results were inconsistent). We set graphics at “high,” anti-aliasing at “MSAA8x” and DX11 at “full.” The results below are the number of frames per second generated by each video card.
We tested the A4-7300, an inexpensive CPU from AMD, with two cores, 4.0 GHz maximum clock, and Radeon integrated video, that uses FM2 socket. Check it out!
GeForce GTX 260 640M XXX is a factory-overclocked model from XFX. How does it compare to the standard GTX 260 and to its main competitors? Check it out.