Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking
feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6. The results below are the average number of frames per second (FPS) achieved by each card.
Let’s test the Seagate Backup Plus 1 TB External hard drive. It uses the USB 3.0 interface, which can be replaced by Thunderbolt or FireWire interfaces. Check it out!
Let’s test this entry-level power supply from the Dutch company, Nexus, with the manufacturer promising efficiency above 80% even though this unit doesn’t have the 80 Plus certification.
The Deep Silence 1 (DS1) is the first mid-tower case from Nanoxia, targeted to users who want to build a quiet yet powerful computer. Let’s see what this new release has to offer.