Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will hapen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6. The results below are the average number of frames per second (FPS) achieved by each card.
Call of Duty 4 Contents 1. Introduction2. Introduction (Cont’d)3. More Details4. Main Specifications5. How We Tested6. 3DMark06 Professional7. 3DMark Vantage Professional8. Call of Duty 49. Crysis10. Unreal Tournament 311. Half-Life 2: Episode Two12. Conclusions In summary: Fixing pixelated video involves addressing the “blocks” or “noise” caused by low resolution, high compression, or data corruption. To…
The Cougar Evolution is a mid-tower case with interesting features such as a hot-swap docking station and two-channel fan controller, offered for USD 110 in the US. Let’s check it out.