Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will hapen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6. The results below are the average number of frames per second (FPS) achieved by each card.
Tempest is a steel mid-tower case from NZXT targeted to enthusiasts, featuring nine 5 ¼” bays, eight internal 3 ½” bays and six fans – being called “The Airflow King” by the manufacturer.
The new MX series of power supplies from BFG features a modular cabling system, one 120-mm fan and one 80-mm fan that only kicks in when temperature is above 50º C. Let’s see if the 550 W model is a good product.