Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6. The results below are the average number of frames per second (FPS) achieved by each card.
This time we brought five new models from Geil (David 100), Kingmax (Super Stick), Kingston (DataTraveller Elite and DataTraveller U3 Smart) and OCZ (Rally) and added them to our previous roundup, so we are comparing nine different USB flash drives
NVIDIA is launching today a new version of GeForce GTX 260 with 216 processors instead of 192. Let’s see the performance increase this new model brings and how it is compared to other NVIDIA products and competitors.