3DMark05 measures performance by simulating DirectX 9.0c games, i.e., using the new Shader 3.0 model. This programming model is used by Far Cry game and other games to be launched in the future. This new programming model is used by GeForce 6 and 7 series from NVIDIA and Radeon X1000 series from ATI.
We run this program in three resolutions, 1024x768x32, 1280x1024x32 and 1600x1200x32, first without antialising and anisotropic filtering, and then configuring antialising at 4x and anisotropic filtering also at 4x. This improves the video quality but lowers the performance. We were willing to see how much performance we lost by putting the VGA to run at the maximum possible image quality. It is important to note that ATI chips can run at 6x antialising. Since NVIDIA chips cannot run at this configuration, we had to use 4x antialising to use a configuration that is valid to all video cards included in our benchmark, allowing direct comparison between them.
The results you check below. Radeon X1600 Pro Turbo from HIS is factory-overclocked, running at 587 MHz and accessing its memory at 1.38 GHz, while the standard Radeon X1600 Pro runs at 500 MHz and accesses its memory at 780 MHz.
The GeForce GT 440, an entry-level DirectX 11 video card, can come with two memory configurations: 512 MB GDDR5 or 1 GB DDR3. Let’s see which one is the better option.
Let’s take a look at the second version of NZXT’s HALE90 850 W power supply, which comes with a fully modular cabling system and the 80 Plus Gold certification.
We tested the Samsung Galaxy Note Pro 12.2, a high-end 12.2-inch tablet with 2560 x 1600 touchscreen, Qualcomm Snapdragon 800 quad-core processor, running Android 4.4 and supporting 4G LTE networks.