XFX Radeon HD 5770 Video Card Review
Call of Duty 4
Contents
Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will hapen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6. The results below are the average number of frames per second (FPS) achieved by each card.
| Call of Duty 4 – 1680×1050 – Maximum | FPS | Difference |
| GeForce GTX 260/216 | 86.44 | 8.24% |
| Radeon HD 4870 | 83.80 | 4.93% |
| GeForce GTS 250 | 82.34 | 3.11% |
| Radeon HD 5770 | 79.86 | |
| Radeon HD 5750 | 74.08 | 7.80% |
| Radeon HD 4850 | 69.54 | 14.84% |
| Call of Duty 4 – 1920×1200 – Maximum | FPS | Difference |
| GeForce GTX 260/216 | 83.50 | 19.05% |
| GeForce GTS 250 | 75.42 | 7.53% |
| Radeon HD 4870 | 73.60 | 4.93% |
| Radeon HD 5770 | 70.14 | |
| Radeon HD 5750 | 62.40 | 12.40% |
| Radeon HD 4850 | 57.18 | 22.67% |
| Call of Duty 4 – 2560×1600 – Maximum | FPS | Difference |
| GeForce GTX 260/216 | 64.36 | 39.67% |
| GeForce GTS 250 | 49.60 | 7.64% |
| Radeon HD 4870 | 47.40 | 2.86% |
| Radeon HD 5770 | 46.08 | |
| Radeon HD 5750 | 40.82 | 12.89% |
| Radeon HD 4850 | 36.26 | 27.08% |



