Aliens vs. Predator
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Aliens vs. Predator is a DirectX 11 game that makes full use of tessellation and advanced shadow rendering. We used the Aliens vs. Predator Benchmark Tool developed by Rebellion. This program reads its configuration from a text file (our configuration files can be found here). We ran this program at 1680×1050, 1920×1200, and 2560×1600 resolutions, with low texture settings, x8 anisotropic filtering and x4 anti-aliasing.
Aliens vs. Predator | 1680×1050 | Difference |
Radeon HD 5870 | 52 | 50.3% |
Radeon HD 5850 | 41.3 | 19.4% |
Radeon HD 6870 | 41 | 18.5% |
GeForce GTX 460 (1 GB) | 37.8 | 9.2% |
GeForce GTX 465 | 35.5 | 2.6% |
Radeon HD 6850 | 34.6 | |
GeForce GTX 460 (768 MB) | 30.7 | -11.3% |
Aliens vs. Predator | 1920×1200 | Difference |
Radeon HD 5870 | 42.5 | 50.7% |
Radeon HD 5850 | 33.6 | 19.1% |
Radeon HD 6870 | 33.4 | 18.4% |
GeForce GTX 460 (1 GB) | 30.2 | 7.1% |
GeForce GTX 465 | 28.5 | 1.1% |
Radeon HD 6850 | 28.2 | |
GeForce GTX 460 (768 MB) | 24.5 | -13.1% |
Aliens vs. Predator | 2560×1600 | Difference |
Radeon HD 5870 | 26.2 | 52.3% |
Radeon HD 5850 | 20.6 | 19.8% |
Radeon HD 6870 | 20.4 | 18.6% |
GeForce GTX 460 (1 GB) | 18.1 | 5.2% |
GeForce GTX 465 | 17.5 | 1.7% |
Radeon HD 6850 | 17.2 | |
GeForce GTX 460 (768 MB) | 14.5 | -15.7 % |
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