StarCraft II: Wings of Liberty
StarCraft II: Wings of Liberty is a very popular DirectX 9 game that was released in 2010. Though this game uses an old version of DirectX, the amount of textures that can be represented on one screen can push most of the top-end graphics cards to their limits. StarCraft II: Wings of Liberty uses its own physics engine that is bound to the CPU and thus does not benefit from PhysX.
We tested this game at 1920×1080, configuring all image quality settings at their lowest values. We then used FRAPS to collect the frame rate of a replay on the “Unit Testing” custom map. We used a battle between very large armies to stress the video cards.
The performance level of the A8-5600K’s integrated video was similar to that of a GeForce GT 440 with 1 GB, which is remarkable. Only the integrated video of the A10-5800K was faster than the integrated video of the A8-5600K (by 32%); the integrated video of the A8-5600K was 8% faster than the A8-3870K, 10% faster than the A8-3850, 143% faster than the Pentium G2120, and 207% faster than the Core i3-2100.