StarCraft II: Wings of Liberty
StarCraft II: Wings of Liberty is a very popular DirectX 9 game that was released in 2010. Though this game uses an old version of DirectX, the number of textures that can be represented on one screen can push most of the top-end graphics cards to their limits. StarCraft II: Wings of Liberty uses its own physics engine that is bound to the CPU and thus does not benefit from PhysX.
We tested this game at 1440×900, setting all image quality settings to their lowest values. This was done to measure the performance of the CPU, since at high resolutions and increasing image quality setting we actually measure the performance of the video card, not of the CPU. We then used FRAPS to collect the frame rate of a replay on the “Unit Testing” custom map.
On StarCraft II, the three CPUs achieved the same performance level.