Darkest of days is a DirectX 9 game that implements a PhysX engine, moving physics calculations from the CPU to the GPU. Although it’s not very popular, we added this game because of its PhysX benchmarking feature. We ran this game at 1680×1050 with details set at “very high,” and both anti-aliasing and anisotropic filtering disabled. We ran three tests, first with PhysX set at “low,” where the game makes all physics calculations using the system CPU, then increasing it to “medium” (which adds leaves, wind and weapons impact effects due to bullets and grenades), and finally increasing it to “high” (which adds fog and smoke effects). The medium and high PhysX levels move physics calculations from the CPU to the GPU. Keep in mind that only NVIDIA-based cards support PhysX.
We reviewed Megahalems Rev. B CPU cooler from Prolimatech, which has a tower design, six heatpipes and room for two 120 mm fans. Let’s check out its performance.
We compared the performance of 12 different 1 TB SATA-300 hard disk drive models from Seagate, Samsung and Western Digital. Which one is the fastest 1 TB in the market? Check it out!
Our review of Core 2 Extreme QX6700, the first Intel quad-core CPU running at 2.66 GHz and compatible with socket 775 platform. Does quad-core CPUs really improve PC performance? Check it out.