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The GeForce GTX 460 is the latest DirectX 11-based graphics chip from NVIDIA. Video cards based on this new GPU are available between USD 200 (768 MB version) and USD 229 (1 GB version), making them the most affordable DirectX 11 video cards based on an NVIDIA solution. With the recent price cuts conducted by AMD/ATI, this new graphics processor competes directly with the Radeon HD 5830. Let’s see how this factory-overclocked version from MSI, dubbed the N460GTX Cyclone 768D5/OC, fared in our tests.
The GeForce GTX 460 comes with higher core and shader clock rates (675 MHz and 1,350 MHz) than the GeForce GTX 465 and GeForce GTX 470 (607 MHz and 1,215 MHz for both of them). The memory clock used on the GeForce GTX 460 is actually higher than the one used on the more expensive models (3,600 MHz against 3,206 MHz on GeForce GTX 465 and 3,348 MHz on GeForce GTX 470), but the memory bus width depends on the GTX 460 model you have: the 768 MB model uses a 192-bit memory interface (translating into a 86.4 GB/s maximum theoretical transfer rate), while the 1 GB model uses a 256-bit interface (115.2 GB/s maximum theoretical transfer rate). The GeForce GTX 465 has a 256-bit memory interface (102.5 GB/s), and the GeForce GTX 470 has a 320-bit memory interface (133.92 GB/s). The main difference among the GTX 460, GTX 465 and GTX 470 is the number of graphics engines (a.k.a. “shaders” or “CUDA cores”): 336, 352, and 448, respectively. On the table below we compare the main specifications of the five video cards we included in our review. The Cyclone 768D5/OC model from MSI comes with a 7.4% overclocking.
|Video Card||Core Clock||Shader Clock||Memory Clock (Real)||Memory Clock (Effective)||Memory Interface||Memory Transfer Rate||Memory||Shaders||DirectX|
|GeForce GTX 460||675 MHz||1,350 MHz||900 MHz||3,600 MHz||192-bit||86.4 GB/s||768 MB GDDR5||336||11|
|MSI N460GTX Cyclone 768D5/OC||725 MHz||1,350 MHz||900 MHz||3,600 MHz||192-bit||86.4 GB/s||768 MB GDDR5||336||11|
|GeForce GTX 465||607 MHz||1,215 MHz||801.5 MHz||3,206 MHz||256-bit||102.6 GB/s||1 GB GDDR5||352||11|
|Radeon HD 5830||800 MHz||800 MHz||1 GHz||4 GHz||256-bit||128 GB/s||1 GB GDDR5||1,120||11|
|Radeon HD 5850||725 MHz||725 MHz||1 GHz||4 GHz||256-bit||128 GB/s||1 GB GDDR5||1,440||11|
Now let’s take a complete look at this model from MSI.
[nextpage title=”The MSI N460GTX Cyclone 768D5/OC”]
The difference between the MSI N460GTX Cyclone 768D5/OC and the NVIDIA reference model is not only the factory-overclocking, but also the use of a different cooling solution (15.7% quieter, according to MSI), and the ability to change the GPU voltage through a program provided by MSI called AfterBurner.
As you can see in Figure 1, this video card requires two six-pin auxiliary power connectors.
This video card has three video outputs, two DVI-D and one HDMI.
[nextpage title=”The MSI N460GTX Cyclone 768D5/OC (Cont’d)”]
In Figure 4, you can see the video card with its cooler removed, while in Figures 5 and 6, you can see the cooler by itself. The cooler uses a 90-mm fan, two heatpipes, and a base made of nickel-plated copper.
The reviewed card uses six 1 Gbit GDDR5 chips, making its 768 MB video memory. If you pay attention in Figure 4, you can see that the printed circuit board is the same one used by the 1 GB model, which has eight 1 Gbit GDDR5 chips instead of six. Each chip is connected to the GPU using a 32-bit data lane, and this explains why the 768 GB model has a 192-bit memory interface (32 bits x 6 = 192) and the 1 GB model has a 256-bit memory interface (32 bits x 8 = 256).
The chips used are K4G10325FE-HC05 parts from Samsung, which support up to 1 GHz (4 GHz QDR) and since on this video card memory is accessed at 900 MHz (3,600 MHz QDR), there is a good margin for you to increase the memory clock rate while keeping the chips inside the maximum they support.
In Figure 8, you can see the accessories that come with the reviewed card: two power adapters, one DVI-to-VGA adapter, and one DVI-to-HDMI adapter. The product doesn’t come with any games.
Before seeing the performance results, let’s recap the main features of this video card.
[nextpage title=”Main Specifications”]
The MSI N460GTX Cyclone 768D5/OC video card main features are:
- Graphics chip: NVIDIA GeForce GTX 460 running at 725 MHz
- Memory: 768 MB GDDR5 memory (192-bit interface) from Samsung (K4G10325FE-HC05), running at 900 MHz (3,600 MHz, QDR)
- Bus type: PCI Express x16 2.0
- Video Connectors: Two DVI-D and one HDMI
- Video Capture (VIVO): No
- Cables and adapters that come with this board: One DVI-to-VGA adapter, one DVI-to-HDMI adapter, and two power adapters
- Number of CDs/DVDs that come with this board: One
- Games that come with this board: None
- Programs that come with this board: None
- More information: https://www.msi.com.tw
- Average price in the US*: USD 210.00
* Researched at Newegg.com on the day we published this review.
[nextpage title=”How We Tested”]
During our benchmarking sessions, we used the configuration listed below. Between our benchmarking sessions the only variable was the video card being tested.
- CPU: Core i7 Extreme 965 (3.2 GHz, 8 MB L2 memory cache)
- Motherboard: ASUS P6T Deluxe OC Palm Edition (2101 BIOS)
- Memories: 3x 2 GB G.Skill F3-10666CL7T-6GBPK (DDR3-1333/PC3-10666, CL7-7-7-18)
- Hard disk drive: Western Digital VelociRaptor WD3000GLFS (300 GB, SATA-300, 10,000 rpm, 16 MB cache)
- Video monitor: Samsung SyncMaster 305T (30” LCD, 2560×1600)
- Power Supply: SilverStone Element ST75EF
- CPU Cooler: Intel stock
- Optical Drive: LG GSA-H54N
- Windows 7 Ultimate 64-bit
- Video resolution: 2560×1600 @ 60 Hz
- AMD/ATI video driver version: Catalyst 10.7
- NVIDIA video driver version: 258.96
- Intel Inf driver version: 188.8.131.529
- 3DMark Vantage Professional 1.0.1
- Aliens vs. Predator + Benchmark Tool
- Call of Duty 4 – Patch 1.7
- Crysis Warhead – Patch 1.1 + HOC Bench Crysis Warhead Benchmark Tool 1.1.1
- Darkest of Days
- Far Cry 2 – Patch 1.03
- Metro 2033
We adopted a 3% error margin. Thus, differences below 3% cannot be considered relevant. In other words, products with a performance difference below 3% should be considered as having similar performance.
[nextpage title=”3DMark Vantage Professional”]
3DMark Vantage measures Shader 4.0 (i.e., DirectX 10) performance and supports PhysX, a programming interface developed by Ageia (now part of NVIDIA) to transfer physics calculations from the system CPU to the video card GPU in order to increase performance. Mechanical physics is the basis for calculations about the interaction of objects. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? Note that since we are considering only the GPU score provided by this program, physics calculations are not taken into account.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600. First we used the “Performance” profile, and then we used the “Extreme” profile (basically enabling anti-aliasing at 4x, anisotropic filtering at 16x, and putting all detail settings at their maximum or “extreme” values). The results being compared are the “GPU Scores” achieved by each video card.
|3DMark Vantage – Performance||1680×1050||Difference|
|Radeon HD 5850||12747||40.0%|
|Radeon HD 5830||10481||15.2%|
|MSI N460GTX Cyclone||9102|
|GeForce GTX 460||9008||1.0%|
|GeForce GTX 465||8926||2.0%|
|3DMark Vantage – Performance||1920×1200||Difference|
|Radeon HD 5850||10184||37.2%|
|Radeon HD 5830||8302||11.9%|
|MSI N460GTX Cyclone||7421|
|GeForce GTX 465||7043||5.4%|
|GeForce GTX 460||7021||5.7%|
|3DMark Vantage – Performance||2560×1600||Difference|
|Radeon HD 5850||5998||43.0%|
|Radeon HD 5830||4859||15.9%|
|MSI N460GTX Cyclone||4194|
|GeForce GTX 465||3974||5.5%|
|GeForce GTX 460||3466||21.0%|
|3DMark Vantage – Extreme||1680×1050||Difference|
|Radeon HD 5850||9547||20.8%|
|MSI N460GTX Cyclone||7905|
|Radeon HD 5830||7480||5.7%|
|GeForce GTX 465||7479||5.7%|
|GeForce GTX 460||7412||6.7%|
|3DMark Vantage – Extreme||1920×1200||Difference|
|Radeon HD 5850||7573||22.1%|
|MSI N460GTX Cyclone||6201|
|Radeon HD 5830||5986||3.6%|
|GeForce GTX 465||5868||5.7%|
|GeForce GTX 460||5811||6.7%|
|3DMark Vantage – Extreme||2560×1600||Difference|
|Radeon HD 5850||4571||35.9%|
|Radeon HD 5830||3596||6.9%|
|MSI N460GTX Cyclone||3364|
|GeForce GTX 465||3362||0.1%|
|GeForce GTX 460||3177||5.9%|
[nextpage title=”Call of Duty 4″]
Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, exactly what will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
To get accurate results we had to disable the 80 FPS limit in the game. To do this, input the command, “/seta com_maxfps 1000” (minus the quotes) into the console (` key). It can be set to any number greater than 200.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was set to the maximum values in the Graphics and Texture menus). We used the internal game benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo here for downloading if you want to run your own benchmarks. We ran the demo five times, and the results below are the average number of frames per second (FPS) achieved by each video card.
|Call of Duty 4 – Maximum||1680×1050||Difference|
|Radeon HD 5850||141.3||22.7%|
|GeForce GTX 465||120.6||4.7%|
|Radeon HD 5830||116.8||1.4%|
|MSI N460GTX Cyclone||115.2|
|GeForce GTX 460||114.3||0.8%|
|Call of Duty 4 – Maximum||1920×1200||Difference|
|Radeon HD 5850||119.6||20.3%|
|Radeon HD 5830||102.6||3.2%|
|GeForce GTX 465||102.3||2.9%|
|MSI N460GTX Cyclone||99.4|
|GeForce GTX 460||96.1||3.4%|
|Call of Duty 4 – Maximum||2560×1600||Difference|
|Radeon HD 5850||82.5||25.3%|
|GeForce GTX 465||70.4||6.9%|
|Radeon HD 5830||69.7||5.9%|
|MSI N460GTX Cyclone||65.9|
|GeForce GTX 460||62.8||4.9%|
[nextpage title=”Crysis Warhead”]
Crysis Warhead is a DirectX 10 game based on the same engine as the original Crysis, but optimized (it runs under DirectX 9.0c when installed on Windows XP).
We used the HardwareOC Crysis Warhead Benchmark Tool to collect the data for this test. We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, all at medium image quality (16x anti-aliasing and 16x anisotropic filtering) and using the Airfield demo. The results below are the number of frames per second achieved by each video card.
|Crysis Warhead – Medium||1680×1050||Difference|
|Radeon HD 5850||69||16.9%|
|GeForce GTX 465||63||6.8%|
|MSI N460GTX Cyclone||59|
|GeForce GTX 460||57||3.5%|
|Radeon HD 5830||49||20.4%|
|Crysis Warhead – Medium||1920×1200||Difference|
|Radeon HD 5850||59||11.3%|
|GeForce GTX 465||57||7.5%|
|MSI N460GTX Cyclone||53|
|GeForce GTX 460||50||6.0%|
|Radeon HD 5830||44||20.5%|
|Crysis Warhead – Medium||2560×1600||Difference|
|Radeon HD 5850||43||13.2%|
|GeForce GTX 465||41||7.9%|
|MSI N460GTX Cyclone||38|
|GeForce GTX 460||36||5.6%|
|Radeon HD 5830||34||11.8%|
[nextpage title=”Far Cry 2″]
Far Cry 2 is based on an entirely new game engine called Dunia, which is DirectX 10 when played under Windows Vista with a DirectX 10 compatible video card.
We used the benchmarking utility that comes with this game, setting image quality to High (x8 anti-aliasing) and running the “Ranch Long” demo three times. The results below are expressed in frames per second and are an arithmetic average of the three results collected.
|FarCry 2 – Maximum||1680×1050||Difference|
|Radeon HD 5850||75.8||8.2%|
|GeForce GTX 465||72.5||3.6%|
|MSI N460GTX Cyclone||70.1|
|GeForce GTX 460||70.0||0.1%|
|Radeon HD 5830||65.6||6.8%|
|FarCry 2 – Maximum||1920×1200||Difference|
|Radeon HD 5850||63.2||9.0%|
|GeForce GTX 465||60.4||4.1%|
|GeForce GTX 460||58.0||0.1%|
|MSI N460GTX Cyclone||58.0|
|Radeon HD 5830||53.5||8.4%|
|FarCry 2 – Maximum||2560×1600||Difference|
|Radeon HD 5850||42.7||52.9%|
|GeForce GTX 465||38.2||36.8%|
|MSI N460GTX Cyclone||28.0|
|GeForce GTX 460||26.4||5.8%|
|Radeon HD 5830||23.8||17.6%|
[nextpage title=”Aliens vs. Predator”]
Aliens vs. Predator is a DirectX 11 game that makes full use of tessellation and advanced shadow rendering. We used the Aliens vs. Predator Benchmark Tool developed by Rebellion. This program reads its configuration from a text file (our configuration files can be found here). We ran this program at 1680×1050, 1920×1200, and 2560×1600 resolutions, with low texture settings, x8 anisotropic filtering and x4 anti-aliasing.
|Aliens vs. Predator||1680×1050||Difference|
|Radeon HD 5850||59.7||24.1%|
|GeForce GTX 465||55.8||16.0%|
|MSI N460GTX Cyclone||48.1|
|GeForce GTX 460||46||4.6%|
|Radeon HD 5830||43.4||10.8%|
|Aliens vs. Predator||1920×1200||Difference|
|Radeon HD 5850||51.3||33.6%|
|GeForce GTX 465||44.7||16.4%|
|MSI N460GTX Cyclone||38.4|
|GeForce GTX 460||36.6||4.9%|
|Radeon HD 5830||34.5||11.3%|
|Aliens vs. Predator||2560×1600||Difference|
|Radeon HD 5850||27.9||25.1%|
|GeForce GTX 465||26.8||20.2%|
|MSI N460GTX Cyclone||22.3|
|GeForce GTX 460||21.3||4.7%|
|Radeon HD 5830||20.5||8.8%|
[nextpage title=”Metro 2033″]
Metro 2033 is a DirectX 11 game. To benchmark this game we used FRAPS to record the average FPS while playing part way through the Chase level (the save file we used can be downloaded here). We ran this program at 1680×1050, 1920×1200, and 2560×1600 resolutions, setting texture quality at “Low,” anti-aliasing at “AAA,” anisotropic filtering at 4x, tessellation “on,” and DoF “off.”
|Radeon HD 5850||82.37||18.0%|
|GeForce GTX 465||78.56||12.5%|
|MSI N460GTX Cyclone||69.82|
|GeForce GTX 460||66.37||5.2%|
|Radeon HD 5830||63.13||10.6%|
|Radeon HD 5850||71.02||20.4%|
|GeForce GTX 465||66.57||12.9%|
|MSI N460GTX Cyclone||58.97|
|GeForce GTX 460||55.55||6.1%|
|Radeon HD 5830||52.53||12.3%|
|Radeon HD 5850||49.76||31.9%|
|GeForce GTX 465||42.57||12.9%|
|GeForce GTX 460||37.94||0.6%|
|MSI N460GTX Cyclone||37.72|
|Radeon HD 5830||34.48||9.4%|
[nextpage title=”Darkest of Days”]
Darkest of days is a DirectX 9 game that implements a PhysX engine, moving physics calculations from the CPU to the GPU. Although it’s not very popular, we added this game because of its PhysX benchmarking feature. We ran this game at 1680×1050 with details set at “very high,” and both anti-aliasing and anisotropic filtering disabled. We ran three tests, first with PhysX set at “low,” where the game makes all physics calculations using the system CPU, then increasing it to “medium” (which adds leaves, wind and weapons impact effects due to bullets and grenades), and finally increasing it to “high” (which adds fog and smoke effects). The medium and high PhysX levels move physics calculations from the CPU to the GPU. Keep in mind that only NVIDIA-based cards support PhysX.
|Darkest of Days – 1680×1050||Low Phys X||Difference|
|MSI N460GTX Cyclone||99.49|
|GeForce GTX 465||99.25||0.2%|
|GeForce GTX 460||94.43||5.4%|
|Radeon HD 5850||59.43||67.4%|
|Radeon HD 5830||51.69||92.5%|
|Darkest of Days – 1680×1050||Medium PhysX||Difference|
|GeForce GTX 465||78.09||6.8%|
|MSI N460GTX Cyclone||73.12|
|GeForce GTX 460||69.41||5.3%|
|Radeon HD 5850||2.96||2368.1%|
|Radeon HD 5830||1.44||4975.0%|
|Darkest of Days – 1680×1050||High PhysX||Difference|
|GeForce GTX 465||46.92||9.1%|
|MSI N460GTX Cyclone||43.02|
|GeForce GTX 460||42.78||0.6%|
|Radeon HD 5830||1.44||2886.0%|
|Radeon HD 5850||1.36||3071.5%|
NVIDIA has finally produced a good DirectX 11 GPU, providing a far better value than the overpriced GeForce GTX 465. In fact, with the release of the GeForce GTX 460, buying a GeForce GTX 465 makes even less sense.
The reviewed model from MSI was up to 7% faster than the standard GeForce GTX 460 with 768 MB, comes with a better cooling solution, and allows you to increase the GPU voltage, a nice feature for the serious overclocker. Being only USD 10 more than the standard GeForce GTX 260 with 768 MB, we believe it is worthwhile to pay a little bit more and get this particular model.
The MSI N460GTX Cyclone 768D5/OC could beat the Radeon HD 5830 in almost all tests. On Crysis Warhead the MSI N460GTX Cyclone 768D5/OC was between 12% and 20% faster, on Far Cry 2 the MSI N460GTX Cyclone 768D5/OC was between 7% and 18% faster, on Aliens vs. Predator the MSI N460GTX Cyclone 768D5/OC was between 9% and 11% faster, and on Metro 2033 the MSI N460GTX Cyclone 768D5/OC was between 9% and 12% faster. On Darkest of Days with PhysX set to “low” (i.e., physics calculations being performed by the CPU) the MSI N460GTX Cyclone 768D5/OC was 92% faster than the Radeon HD 5830, with the difference between the two skyrocketing when we configure the graphics card to perform the physics calculations, since graphics chips from AMD/ATI don’t support PhysX.
The only tie we saw was on Call of Duty 4, when both achieved the same performance level, but at 2560×1600 the Radeon HD 5830 was 6% faster. And on 3DMark Vantage, the Radeon 5830 was between 12% and 16% faster than the MSI N460GTX Cyclone 768D5/OC with image quality settings disabled, but the MSI N460GTX Cyclone 768D5/OC was 4% faster at 1680×1050 and 6% faster at 1920×1200 with image quality settings maxed out. At 2560×1600 with image quality settings at their maximum, however, the Radeon HD 5830 was 7% faster.
That said, the MSI N460GTX Cyclone 768D5/OC is a terrific video card if you have around USD 200 to spend.