Lost Planet 2
Contents
Lost Planet 2 is a game that uses a lot of DirectX 11 features, like tessellation (to round out the edges of polygonal models), displacement maps (added to the tessellated mesh to add fine grain details), DirectCompute soft body simulation (to introduce more realism in the “boss” monsters), and DirectCompute wave simulation (to introduce more realism in the physics calculations in water surfaces; when you move or when gunshots and explosions hit the water, it moves accordingly). We reviewed the video cards using Lost Planet 2 internal benchmarking features, choosing the “Benchmark A” (we know that “Benchmark B” is the one recommended for reviewing video cards, however, at least with us, results were inconsistent). We set graphics at “high,” anti-aliasing at “4x” and DX11 at “full.” The results below are the number of frames per second generated by each video card.
Lost Planet 2 – High – AAx4 | 1680×1050 | Difference |
GeForce GTX 570 | 61.30 | 18% |
MSI N560GTX-Ti Twin Frozr II/OC | 51.90 | |
GeForce GTX 560 Ti | 48.10 | -7% |
Radeon HD 6970 | 45.20 | -13% |
Radeon HD 6950 | 40.20 | -23% |
Radeon HD 6870 | 35.70 | -31% |
Radeon HD 5870 | 31.10 | -40% |
Lost Planet 2 – High – AAx4 | 1920×1200 | Difference |
GeForce GTX 570 | 54.20 | 25% |
MSI N560GTX-Ti Twin Frozr II/OC | 43.40 | |
GeForce GTX 560 Ti | 42.00 | -3% |
Radeon HD 6970 | 41.70 | -4% |
Radeon HD 6950 | 33.60 | -23% |
Radeon HD 6870 | 30.60 | -29% |
Radeon HD 5870 | 27.80 | -36% |
Lost Planet 2 – High – AAx4 | 2560×1600 | Difference |
Radeon HD 6970 | 37.85 | 34% |
GeForce GTX 570 | 35.50 | 26% |
MSI N560GTX-Ti Twin Frozr II/OC | 28.20 | |
Radeon HD 6950 | 27.40 | -3% |
GeForce GTX 560 Ti | 26.20 | -7% |
Radeon HD 6870 | 23.90 | -15% |
Radeon HD 5870 | 23.80 | -16% |