Far Cry is a game based on the new Shader 3.0 (DirectX 9.0c) programming model available on series 6 and 7 from NVIDIA and series X1000 from ATI graphics chips. We’ve updated the game to version 1.3.
As we’ve done on other programs, we ran this game at three resolutions, 1024x768x32, 1280x1024x32 and 1600x1200x32. This game allows several image quality levels and we’ve done our benchmarking on two levels, low and very high. To measure the performance we used the demo created by German magazine PC Games Hardware (PCGH), available at https://www.3dcenter.org/downloads/farcry-pcgh-vga.php. We run this demo four times and made an arithmetical average with the results. This average is the result presented in our graphs.
This game has a very important detail in its image quality configuration. Antialising, instead of being configured by numbers (1x, 2x, 4x or 6x) is configured as low, medium or high. The problem is that on NVIDIA chips both medium and high mean 4x, while on ATI chips medium means 2x and high means 6x, making the comparison between ATI and NVIDIA chips completely unfair. Because of that we configured antialising at 4x and anisotropic filtering at 8x manually at the video driver control panel.
The results you check below. Radeon X1600 Pro Turbo from HIS is factory-overclocked, running at 587 MHz and accessing its memory at 1.38 GHz, while the standard Radeon X1600 Pro runs at 500 MHz and accesses its memory at 780 MHz.
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