Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6.
Review of HIS Radeon X1600 Pro IceQ Turbo, a factory-overclocked Radeon X1600 Pro running at the exact same specs of a Radeon X1600 XT, but costing less.
Zalman has just released a new power supply line, the HP Plus, featuring two internal heatpipes and modular cabling system. Is the 850 W model a good choice?