StarCraft II: Wings of Liberty
StarCraft II: Wings of Liberty is a very popular DirectX 9 game that was released in 2010. Though this game uses an old version of DirectX, the number of textures that can be represented on one screen can push most of the top-end graphics cards to their limits. StarCraft II: Wings of Liberty uses its own physics engine that is bound to the CPU and thus does not benefit from PhysX.
We tested this game at 1920×1080, configuring all image quality settings at their lowest values. We then used FRAPS to collect the frame rate of a replay on the “Unit Testing” custom map. We used a battle between very large armies to stress the video cards.
The performance level of the A10-5800K’s integrated video was impressive – 33% faster than a GeForce GT 440. It was 42% faster than the integrated video of the A8-3870K, 200% faster than the integrated video of the Core i3-3220, and 291% faster than the integrated video of the Core i3-2105.