Lost Planet 2
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Lost Planet 2 is a game that uses a lot of DirectX 11 features, like tessellation (to round out the edges of polygonal models), displacement maps (added to the tessellated mesh to add fine grain details), DirectCompute soft body simulation (to introduce more realism in the “boss” monsters), and DirectCompute wave simulation (to introduce more realism in the physics calculations in water surfaces; when you move or when gunshots and explosions hit the water, it moves accordingly). We reviewed the video cards using Lost Planet 2 internal benchmarking features, choosing the “Benchmark A” (we know that “Benchmark B” is the one recommended for reviewing video cards, however, at least with us, results were inconsistent). We ran this game at 1440×900 with graphics set at “medium,” with no anti-aliasing and no anisotropic filtering. The results below are the number of frames per second generated by each system.
Since the integrated graphics engine of the Core i3-2100 isn’t DirectX 11, we had to run this game in DirectX 9 mode with this CPU.
The A8-3850 was 45% faster than the Core i3-2100 in this game. Also, keep in mind that the A8-3850 ran this game in DirectX 11 mode, while the Core i3-2100 can only run this game in DirectX 9 mode.
The integrated video of the A8-3850 was 13% faster than a GeForce GT 430, probably indicating that the graphics engine of the A8-3850 is optimized for DirectX 11 games.