Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6. The results below are the average number of frames per second (FPS) achieved by each card.
Let’s take a look at the third incarnation of Corsair’s TX power supply series, with a modular cabling system, DC-DC design, and 80 Plus Bronze certification.
Let’s take a look at the latest version of NZXT’s Phantom case, the Phantom 820, a full-tower model featuring nine expansion slots, a four-channel fan controller, and an advanced lighting system.
A price comparison table to answer the classic question, “which video card based on a GPU from company A competes with a video card based on GPU x from company B?”