EVGA GeForce GTX 465 SuperClocked Video Card Review
Metro 2033
Contents
Metro 2033 is a DirectX 11 game, and like the other games, we ran its benchmarking module at 1680×1050, 1920×1200, and 2560×1600 resolutions, leaving the game on its default image quality settings (texture quality at “high,” anti-aliasing at 4x, and anisotropic filtering at 2x).
| Metro 2033 – Default | 1680×1050 | Difference |
| Radeon HD 5850 | 35.10 | 20.8% |
| Radeon HD 5830 | 30.48 | 4.9% |
| EVGA GeForce GTX 465 SC | 29.05 | |
| GeForce GTX 465 | 27.81 | 4.4% |
| Metro 2033 – Default | 1920×1200 | Difference |
| Radeon HD 5850 | 27.59 | 22.6% |
| Radeon HD 5830 | 23.63 | 5.0% |
| EVGA GeForce GTX 465 SC | 22.51 | |
| GeForce GTX 465 | 21.24 | 6.0% |
| Metro 2033 – Default | 2560×1600 | Difference |
| Radeon HD 5850 | 15.97 | 28.5% |
| Radeon HD 5830 | 13.43 | 8.1% |
| EVGA GeForce GTX 465 SC | 12.43 | |
| GeForce GTX 465 | 11.48 | 8.2% |



