EVGA GeForce GTX 465 SuperClocked Video Card Review

Darkest of Days

Darkest of days is a DirectX 9 game that implements a PhysX engine, moving physics calculations from the CPU to the GPU. Although it’s not very popular, we added this game because of its PhysX benchmarking feature. We ran this game at 1680×1050 with details set at “very high,” and both anti-aliasing and anisotropic filtering disabled. We ran three tests, first with PhysX set at “low,” where the game makes all physics calculations using the system CPU, then increasing it to “medium” (which adds leaves, wind and weapons impact effects due to bullets and grenades), and finally increasing it to “high” (which adds fog and smoke effects). The medium and high PhysX levels move physics calculations from the CPU t
o the GPU. Keep in mind that only NVIDIA-based cards support PhysX.

EVGA GeForce GTX 465 SuperClocked Video Card

Darkest of Days – 1680×1050 Low Phys X Difference
EVGA GeForce GTX 465 SC 108.07  
GeForce GTX 465 103.09 4.8%
Radeon HD 5850 92.83 16.4%
Radeon HD 5830 90.11 19.9%

EVGA GeForce GTX 465 SuperClocked Video Card

Darkest of Days – 1680×1050 Medium PhysX Difference
EVGA GeForce GTX 465 SC 79.78  
GeForce GTX 465 75.02 6%
Radeon HD 5850 2.89 2660%
Radeon HD 5830 2.78 2770%

EVGA GeForce GTX 465 SuperClocked Video Card

Darkest of Days – 1680×1050 High PhysX Difference
EVGA GeForce GTX 465 SC 48.55  
GeForce GTX 465 47.43 2%
Radeon HD 5850 1.39 3393%
Radeon HD 5830 1.29 3664%

Similar Posts

Leave a Reply

Your email address will not be published. Required fields are marked *