EVGA GeForce GTX 465 SuperClocked Video Card Review
Call of Duty 4
Contents
Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will hapen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. We ran the demo five times, and the results below are the average number of frames per second (FPS) achieved by each video card.
| Call of Duty 4 – Maximum | 1680×1050 | Difference |
| Radeon HD 5850 | 138.8 | 14.5% |
| Radeon HD 5830 | 124.6 | 2.7% |
| EVGA GeForce GTX 465 SC | 121.3 | |
| GeForce GTX 465 | 118.3 | 2.6% |
| Call of Duty 4 – Maximum | 1920×1200 | Difference |
| Radeon HD 5850 | 118.4 | 15.4% |
| EVGA GeForce GTX 465 SC | 102.6 | |
| Radeon HD 5830 | 102.6 | 0.0% |
| GeForce GTX 465 | 100.5 | 2.1% |
| Call of Duty 4 – Maximum | 2560×1600 | Difference |
| Radeon HD 5850 | 81.8 | 20.0% |
| Radeon HD 5830 | 69.7 | 2.3% |
| EVGA GeForce GTX 465 SC | 68.2 | |
| GeForce GTX 465 | 66.5 | 2.6% |



