StarCraft II: Wings of Liberty
StarCraft II: Wings of Liberty is a very popular DirectX 9 game that was released in 2010. Though this game uses an old version of DirectX, the number of textures that can be represented on one screen can push most of the top-end graphics cards to their limits. StarCraft II: Wings of Liberty uses its own physics engine that is bound to the CPU and thus does not benefit from PhysX.
We tested this game at 1920×1200 and 2560×1600. The “Graphics Quality” was set to the “extreme” preset, while the “Texture Quality” was set to “Ultra.” We then used FRAPS to collect the frame rate of a replay on the “Unit Testing” custom map. We used a battle between very large armies to stress the video cards.
|Starcraft II: Wings of Liberty||1920×1200||Difference|
|GeForce GTX 680||113.6|
|Radeon HD 7970||107.8||5%|
|GeForce GTX 580||101.4||12%|
|Starcraft II: Wings of Liberty||2560×1600||Difference|
|GeForce GTX 680||92.5|
|Radeon HD 7970||90.5||2%|
|GeForce GTX 580||87.6||6%|