Lost Planet 2
Lost Planet 2 is a game that uses a lot of DirectX 11 features, like tessellation (to round out the edges of polygonal models), displacement maps (added to the tessellated mesh to add fine grain details), DirectCompute soft body simulation (to introduce more realism in the “boss” monsters), and DirectCompute wave simulation (to introduce more realism in the physics calculations in water surfaces; when you move or when gunshots and explosions hit the water, it moves accordingly). We reviewed the video cards using Lost Planet 2 internal benchmarking features, choosing the “Benchmark A” (we know that “Benchmark B” is the one recommended for reviewing video cards, however, at least with us, results were inconsistent). We set graphics at “low,” anti-aliasing at “2x” and DX11 at “full” (the GeForce GT 220 ran as DX9). The results below are the number of frames per second generated by each video card. The Core i3-530 couldn’t run this game.
|Lost Planet 2||1920×1080||Difference|
|Radeon HD 5570||17.70||-3%|
|GeForce GT 430||16.40||-10%|
|GeForce GT 220||11.10||-39%|