StarCraft II: Wings of Liberty
StarCraft II: Wings of Liberty is a very popular DirectX 9 game released earlier this year. Though this game uses an old version of DirectX, the number of textures that can be represented on one screen can push most of the top-end graphics cards to their limits (especially when the graphics settings are set at “Ultra”). StarCraft II: Wings of Liberty uses its own physics engine that is bound to the CPU and thus does not benefit from PhysX.
We tested this game at 1920×1080. The quality of the game was set to the “high” preset, disabling both anti-aliasing and anisotropic filtering. We then used FRAPS to collect the frame rate of a replay on the “Unit Testing” custom map. We used a battle between very large armies to stress the video cards.
|Starcraft II: Wings of Liberty||1920×1080||Difference|
|Radeon HD 5570||48.79||0%|
|GeForce GT 430||40.84||-16%|
|GeForce GT 220||23.58||-51%|
|Core i3 530||6.07||-88%|