Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6. The results below are the average number of frames per second (FPS) achieved by each card.
HX620W is a very famous power supply from Corsair and 18 months after we posted our original article on it we decided to re-evaluate this unit to include minor changes Corsair made to it and also to include our load tests.
Cosmos S is a big full-tower case featuring aluminum body, ten 5 ¼” bays, a big 200-mm side fan and several other features. Let’s take an in-depth on this new Cooler Master baby.
We set a RAID0 system with stripe sizes from 4 KB to 128 KB to answer two questions: Does RAID0 really increase disk performance? If yes, what is the best stripe size to use? Check it out.