The really big difference of the Kone[+] is the EasyShift[+] function. It’s a great idea that worked well on our test, except for one detail: there is only one button that triggers the EasyShift[+] function – the button five, as we already stated. It is usually set aside for the “back” function while browsing, and in our case we usually programmed it to launch a knife attack on most FPS we play. Since the EasyShift[+] function cannot be assigned to any other button on the Kone[+], users will have to change their habits if they want to enjoy the technology. (We had to assign our knife stab to another button.) The button five is really the most obvious choice for the EasyShift[+] since it’s the most easily reachable, but we still missed our virtual knife stab. Putting that aside, once we got used to it, the EasyShift[+] made the mouse more versatile, game-wise and application-wise.
The body shape appeals to those who prefer a palm grip but also to some extent to “claw grippers” as well; however, due to the size of the mouse, some buttons will be harder to reach if the user wants a claw style grip. No matter how we gripped the mouse, the button with the triple bar (≡) symbol is very hard to press because the finger has to go over the scroll-wheel to finally reach it.
The 6,000 dpi resolution was more than enough for any kind of games. The Easy-Aim system allowed for a quick change in resolution, which is good for those moments the player wants to trade a sniper rifle (that requires a lower dpi for a tighter aim) for a pistol at the sudden arrival of an enemy player. The user may opt for a sound alert at each dpi change – it’s more useful than having to take the eyes off the screen for a quick glance at some blinking light in the mouse.
Adjusting the weight is a case of personal taste. We inserted little weights for this test, but we had a hard time opening and closing the small cover. A simple, small latch would have been a better choice.