Sapphire HD 4870 Video Card Review
Quake 4
Contents
We upgraded Quake 4 to version 1.4.2 and ran its multiplayer demo id_perftest with SMP option enabled (which allows Quake 4 to recognize and use more than one CPU), under the same three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, first with image quality settings configured at “low” and then with image quality settings configured at “ultra.” You can check the results below, given in frames per second.
| Quake 4 – 1680×1050 – Low | Score | Difference |
| Sapphire Atomic Radeon HD 3870 X2 | 285.30 | 2.46% |
| Sapphire Radeon HD 4870 | 278.46 | |
| GeForce GTX 280 | 268.80 | 3.59% |
| Sapphire Radeon HD 4850 | 241.38 | 15.36% |
| XFX GeForce GTX 260 640M XXX (OC) | 240.92 | 15.58% |
| GeForce GTX 260 | 234.45 | 18.77% |
| Radeon HD 3870 | 227.75 | 22.27% |
| GeForce 9800 GTX | 225.52 | 23.47% |
| GeForce 9800 GX2 | 220.48 | 26.30% |
| Quake 4 – 1920×1200 – Low | Score | Difference |
| Sapphire Atomic Radeon HD 3870 X2 | 266.23 | 7.29% | Sapphire Radeon HD 4870 | 248.13 |
| XFX GeForce GTX 260 640M XXX (OC) | 237.57 | 4.45% |
| GeForce GTX 280 | 235.92 | 5.18% |
| GeForce GTX 260 | 220.96 | 12.30% |
| Sapphire Radeon HD 4850 | 207.58 | 19.53% |
| Radeon HD 3870 | 188.40 | 31.70% |
| GeForce 9800 GX2 | 174.06 | 42.55% |
| GeForce 9800 GTX | 158.87 | 56.18% |
| Quake 4 – 2560×1600 – Low | Score | Difference |
| Sapphire Atomic Radeon HD 3870 X2 | 197.82 | 24.42% |
| XFX GeForce GTX 260 640M XXX (OC) | 170.99 | 7.55% |
| GeForce GTX 280 | 168.81 | 6.18% |
| Sapphire Radeon HD 4870 | 158.99 | |
| GeForce GTX 260 | 149.28 | 6.50% |
| Sapphire Radeon HD 4850 | 128.00 | 24.21% |
| Radeon HD 3870 | 116.01 | 37.05% |
| GeForce 9800 GTX | 114.34 | 39.05% |
| GeForce 9800 GX2 | 100.07 | 58.88% |
| Quake 4 – 1680×1050 – High | Score | Difference |
| GeForce GTX 280 | 246.39 | 1.68% |
| XFX GeForce GTX 260 640M XXX (OC) | 243.41 | 0.45% |
| Sapphire Radeon HD 4870 | 242.32 | |
| Sapphire Radeon HD 4850 | 241.91 | 0.17% |
| Sapphire Atomic Radeon HD 3870 X2 | 237.98 | 1.82% |
| GeForce GTX 260 | 222.32 | 9.00% |
| GeForce 9800 GX2 | 218.80 | 10.75% |
| GeForce 9800 GTX | 194.65 | 24.49% |
| Radeon HD 3870 | 167.26 | 44.88% |
| Quake 4 – 1920×1200 – High | Score | Difference |
| GeForce GTX 280 | 224.44 | 4.52% |
| XFX GeForce GTX 260 640M XXX (OC) | 222.28 | 3.51% |
| Sapphire Atomic Radeon HD 3870 X2 | 218.62 | 1.81% |
| Sapphire Radeon HD 4870 | 214.74 | |
| Sapphire Radeon HD 4850 | 207.57 | 3.45% |
| GeForce GTX 260 | 200.28 | 7.22% |
| GeForce 9800 GX2 | 158.35 | 35.61% |
| GeForce 9800 GTX | 158.18 | 35.76% |
| Radeon HD 3870 | 144.80 | 48.30% |
| Quake 4 – 2560×1600 – High | Score | Difference |
| Sapphire Atomic Radeon HD 3870 X2 | 177.36 | 26.34% |
| GeForce GTX 280 | 168.43 | 19.98% |
| XFX GeForce GTX 260 640M XXX (OC) | 150.45 | 7.17% |
| GeForce GTX 260 | 149.80 | 6.71% |
| Sapphire Radeon HD 4870 | 140.38 | |
| Sapphire Radeon HD 4850 | 127.88 | 9.77% |
| GeForce 9800 GTX | 102.04 | 37.57% |
| GeForce 9800 GX2 | 94.68 | 48.27% |
| Radeon HD 3870 | 94.40 | 48.71% |






