After testing a lot of mechanical keyboards, it was strange going back to what was the market staple: the membrane keyboard. The main difference is the tactile feeling: in a rubber switch keyboard, there is the impression that you use more force to type (however paradoxical this feels) and that the product will not survive the frantic pacing of a good FPS match. The small separation between keys also led to some typing mistakes, but time erased that as we got used to the Apex [RAW].
The macro key layout is excellent. For those who like to hit them with a quick hand move to the left, there is the five-key set on the side that can store up to ten commands. And the slight elevation of the twelve upper macro keys makes them easier to hit.
The space bar, used to jump on almost every game, has a great response, and the blocky format makes it easy to hit with the thumb. The other keyboards should abandon their traditional space bar and adopt this shape, which is better suited for gaming.
The overall response of the keyboard was precise, with no communication glitches. We just had to better position the Apex [RAW] on the desktop because the integrated wrist rest makes it a little big. The keyboard was very stable due to the rubber feet, but we would rather have flippable plastic feet because they make altering the angle of the peripheral much quicker then changing the rubber feet.
In terms of programming, the product deserves high praise. The association of game executable files and the macros is a neat and handy trick.
Of the differences between the Apex [RAW] and the regular Apex model, we just missed the extra USB ports, because they are useful to keep the mouse by the keyboard.