ECS GTX 460 Black Series (NBGTX460-1GPI-F) Video Card Review
Metro 2033
Contents
Metro 2033 is a DirectX 11 game. To benchmark this game we used FRAPS to record the average FPS while playing part way through the Ch
ase level (the save file we used can be downloaded here). We ran this program at 1680×1050, 1920×1200, and 2560×1600 resolutions, setting texture quality at “Low,” anti-aliasing at “AAA,” anisotropic filtering at 4x, tessellation “on,” and DoF “off.”
| Metro 2033 | 1680×1050 | Difference |
| ECS GTX 460 Black Series | 86.91 | |
| GeForce GTX 460 (1 GB) | 84.68 | -2.6% |
| Radeon HD 5850 | 82.37 | -5.2% |
| GeForce GTX 465 | 78.56 | -9.6% |
| GeForce GTX 460 (768 MB) | 66.37 | -23.6% |
| Radeon HD 5830 | 63.13 | -27.4% |
| Metro 2033 | 1920×1200 | Difference |
| ECS GTX 460 Black Series | 75.27 | |
| GeForce GTX 460 (1 GB) | 74.33 | -1.2% |
| Radeon HD 5850 | 71.02 | -5.6% |
| GeForce GTX 465 | 66.57 | -11.6% |
| GeForce GTX 460 (768 MB) | 55.55 | -26.2% |
| Radeon HD 5830 | 52.53 | -30.2% |
| Metro 2033 | 2560×1600 | Difference |
| ECS GTX 460 Black Series | 55.99 | |
| GeForce GTX 460 (1 GB) | 53.60 | -4.3% |
| Radeon HD 5850 | 49.76 | -11.1% |
| GeForce GTX 465 | 42.57 | -24.0% |
| GeForce GTX 460 (768 MB) | 37.94 | -32.2% |
| Radeon HD 5830 | 34.48 | -38.4% |



