ECS GTX 460 Black Series (NBGTX460-1GPI-F) Video Card Review

Call of Duty 4

Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, exactly what will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.

To get accurate results we had to disable the 80 FPS limit in the game. To do this, input the command, “/seta com_maxfps 1000” (minus the quotes) into the console (` key). It can be set to any number greater than 200.

We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was set to the maximum values in the Graphics and Texture menus). We used the internal game benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo here for downloading if you want to run your own benchmarks. We ran the demo five times, and the results below are the average number of frames per second (FPS) achieved by each video card.

ECS GTX 460 Black Series

Call of Duty 4 – Maximum 1680×1050 Difference
ECS GTX 460 Black Series 144.8  
GeForce GTX 460 (1 GB) 141.4 -2.3%
Radeon HD 5850 141.3 -2.4%
GeForce GTX 465 120.6 -16.7%
Radeon HD 5830 116.8 -19.3%
GeForce GTX 460 (768 MB) 114.3 -21.1%

ECS GTX 460 Black Series

Call of Duty 4 – Maximum 1920×1200 Difference
ECS GTX 460 Black Series 124.4  
GeForce GTX 460 (1 GB) 121.2 -2.6%
Radeon HD 5850 119.6 -3.9%
Radeon HD 5830 102.6 -17.6%
GeForce GTX 465 102.3 -17.8%
GeForce GTX 460 (768 MB) 96.1 -22.7%

ECS GTX 460 Black Series

Call of Duty 4 – Maximum 2560×1600 Difference
ECS GTX 460 Black Series 84.6  
GeForce GTX 460 (1 GB) 83.2 -1.7%
Radeon HD 5850 82.5 -2.5%
GeForce GTX 465 70.4 -16.8%
Radeon HD 5830 69.7 -17.6%
GeForce GTX 460 (768 MB) 62.8 -25.8%

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