Darkest of days is a DirectX 9 game that implements a PhysX engine, moving physics calculations from the CPU to the GPU. Although it’s not very popular, we added this game because of its PhysX benchmarking feature. We ran this game at 1680×1050 with details set at “very high,” and both anti-aliasing and anisotropic filtering disabled. We ran three tests, first with PhysX set at “low,” where the game makes all physics calculations using the system CPU, then increasing it to “medium” (which adds leaves, wind and weapons impact effects due to bullets and grenades), and finally increasing it to “high” (which adds fog and smoke effects). The medium and high PhysX levels move physics calculations from the CPU to the GPU. Keep in mind that only NVIDIA-based cards support PhysX.
The Ryzen 3 2200G is a quad-core CPU with 3.7 GHz maximum clock and an integrated Vega 8 GPU, which is part of the most recent family of graphic chips from AMD. Let’s test it!
Darkest of Days Contents 1. Introduction2. The ECS GTX 460 Black Edition3. The ECS GTX 460 Black Edition (Cont’d)4. Main Specifications5. How We Tested6. 3DMark Vantage Professional7. Call of Duty 48. Crysis Warhead9. Far Cry 210. Aliens vs. Predator11. Metro 203312. Darkest of Days13. Conclusions In summary: Fixing pixelated video involves addressing the “blocks” or…
GD04 is the latest home theater PC (HTPC) case from SilverStone, featuring an aluminum front panel and available in two colors (black or silver). Let’s check it out.