Quake 4
Contents
We upgraded Quake 4 to version 1.4.2 and ran its multiplayer demo id_perftest with SMP option enabled (which allows Quake 4 to recognize and use more than one CPU), under the same three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, first with image quality settings configured at “low” and then with image quality settings configured at “ultra.” You can check the results below, given in frames per second.
Quake 4 – 1680×1050 – Low | Score | Difference |
Sapphire Atomic Radeon HD 3870 X2 | 285.30 | 6.14% |
GeForce GTX 280 | 268.80 | |
Radeon HD 3870 | 227.75 | 18.02% |
GeForce 9800 GTX | 225.52 | 19.19% |
GeForce 9800 GX2 | 220.48 | 21.92% |
Quake 4 – 1920×1200 – Low | Score | Difference |
Sapphire Atomic Radeon HD 3870 X2 | 266.23 | 12.85% |
GeForce GTX 280 | 235.92 | |
Radeon HD 3870 | 188.40 | 25.22% |
GeForce 9800 GX2 | 174.06 | 35.54% |
GeForce 9800 GTX | 158.87 | 48.50% |
Quake 4 – 2560×1600 – Low | Score | Difference |
Sapphire Atomic Radeon HD 3870 X2 | 197.82 | 17.18% |
GeForce GTX 280 | 168.81 | |
Radeon HD 3870 | 116.01 | 45.51% |
GeForce 9800 GTX | 114.34 | 47.64% |
GeForce 9800 GX2 | 100.07 | 68.69% |
Quake 4 – 1680×1050 – Ultra | Score | Difference |
GeForce GTX 280 | 246.39 | |
Sapphire Atomic Radeon HD 3870 X2 | 237.98 | 3.53% |
GeForce 9800 GX2 | 218.80 | 12.61% |
GeForce 9800 GTX | 194.65 | 26.58% |
Radeon HD 3870 | 167.26 | 47.31% |
Quake 4 – 1920×1200 – Ultra | Score | Difference |
GeForce GTX 280 | 224.44 | |
Sapphire Atomic Radeon HD 3870 X2 | 218.62 | 2.66% |
GeForce 9800 GX2 | 158.35 | 41.74% |
GeForce 9800 GTX | 158.18 | 41.89% |
Radeon HD 3870 | 144.80 | 55.00% |
Quake 4 – 2560×1600 – Ultra | Score | Difference |
Sapphire Atomic Radeon HD 3870 X2 | 177.36 | 5.30% |
GeForce GTX 280 | 168.43 | |
GeForce 9800 GTX | 102.04 | 65.06% |
GeForce 9800 GX2 | 94.68 | 77.89% |
Radeon HD 3870 | 94.40 | 78.42% |