Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6.
Today we are reviewing the Zalman CPNS7X LED, a CPU cooler with tower design, two heatsinks installed in a “V” configuration, three direct-touch heatpipes, and a 92 mm fan. Check it out.
Cooler Master HAF 922 is a mid-tower version of HAF 932, coming with two big 200-mm and one 120-mm fan, five external 5 ¼” bays and five internal 3 ½” bays and several other features.
We tested the A4-7300, an inexpensive CPU from AMD, with two cores, 4.0 GHz maximum clock, and Radeon integrated video, that uses FM2 socket. Check it out!