Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6.
Armor+ ESA is the biggest and most high-end case from Thermaltake, with 10 slots for expansion cards, fully supporting four video cards plus NVIDIA’s ESA technology. Let’s take an in-depth look at this beast.
ES-800 is a power supply using a different internal design called “frequency conversion”, with BFG claiming it provides higher efficiency. Is that so? Let’s check this out.