Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6.
Spedo is the most recent full-tower case from Thermaltake, available in two versions. We reviewed the most expensive model, “Advance Package”, which seems to be one of the most complete steel cases in the market right now. Let’s see.
Our review of Core 2 Extreme QX6700, the first Intel quad-core CPU running at 2.66 GHz and compatible with socket 775 platform. Does quad-core CPUs really improve PC performance? Check it out.
The Ryzen 7 2700X is the most high-end model of the new second-gen Ryzen family, with eight cores, 16 threads, and 4.3 GHz maximum clock. Check it out!