Far Cry is a heavy game based on the Shader 3.0 (DirectX 9.0c) programming model. We’ve updated the game to version 1.4. To measure the performance we run four times the demo created by German magazine PC Games Hardware (PCGH) and the results presented below are an arithmetic average of the collected data. We used the HardwareOC Far Cry Benchmark 1.7 utility to help us collecting data.
Since we are comparing high-end cards, we ran this game in higher resolutions, as performance difference between high-end video cards is more expressive on such resolutions. We chose three resolutions, 1600×1200, 1920×1440 and 2048×1536. At each resolution we simulated two scenarios, first with no image quality enhancements enabled and graphics details set to “maximum” (this scenario we called “low”) and then with anti-aliasing set at 8x, anisotropic filtering set at 16x and graphics details set to “ultra” (this scenario we called “high”). On all scenarios we set the rendering engine to Shader 3.0. The results, given in frames per second, you check below. All video cards listed below were running with the default clock rates defined by the chip manufacturer.
TOP-1100P10 is a 1,100 W power supply from Topower supporting ESA technology that was never released, however it can be found in the market without ESA function as Tagan ITZ 1100. Check it out.
Arctic Cooling Fusion 550RF is a 500 W continuous / 550 W peak power supply with an external 80-mm fluid dynamic bearing fan. Let’s see if this unit survives our tests.