Far Cry is a heavy game based on the Shader 3.0 (DirectX 9.0c) programming model. We’ve updated the game to version 1.4. To measure the performance we run four times the demo created by German magazine PC Games Hardware (PCGH) and the results presented below are an arithmetic average of the collected data. We used the HardwareOC Far Cry Benchmark 1.7 utility to help us collecting data.
Since we are comparing high-end cards, we ran this game in higher resolutions, as performance difference between high-end video cards is more expressive on such resolutions. We chose three resolutions, 1600×1200, 1920×1440 and 2048×1536. At each resolution we simulated two scenarios, first with no image quality enhancements enabled and graphics details set to “maximum” (this scenario we called “low”) and then with anti-aliasing set at 8x, anisotropic filtering set at 16x and graphics details set to “ultra” (this scenario we called “high”). On all scenarios we set the rendering engine to Shader 3.0. The results, given in frames per second, you check below. All video cards listed below were running with the default clock rates defined by the chip manufacturer.
Today we are reviewing the Japanese version of the Centurion 5 II case from Cooler Master, which is painted red inside and comes with a terrific price tag of only USD 50.
Let’s check out the latest mid-tower case from Enermax, the Hoplite (a.k.a. ECA3320), which comes with an external SSD/hard drive dock and two external hot-swap bays.
Today we are testing the Thermaltake WATER2.0 Pro, a sealed liquid cooling system for CPUs with a 120 mm radiator and two 120 mm fans. Let’s see if it can beat the high-end air coolers.