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The Reality of Oculus Rift 360
Is Oculus Rift 360 the future of virtual reality? It could be. However, considering the rapid advancement in technology today, it would be safer to assume that it is only the beginning; a great milestone towards a great end.
While it may appear like an ordinary device, if you fully understand and know how it works, you will be amazed by its features. Packed with amazing cutting-edge technology, it has the ability to take you to a whole new realm by completely immersing you to a fantasy 3D world. Once you are in there, you will know for sure why Oculus took too long to launch this device.
So what are the components of Oculus?
The Gaming World
The process of creating a realistic gaming environment is complicated. However, with this inventive tech, you can create a 3D gaming environment even if you only have a 2D monitor. How is that possible?
With the materials used to create Oculus Rift, video feeds can be split into two while in the same screen. It’s more like playing a two-player game using a wide screen that is split vertically.
What makes this device’s idea unique is that every video feed emanates from a slightly different angle. That way, the brain of the player is deceived into thinking that two 2D images are displayed as a 3D one.
If you can’t imagine it, you can try looking at an object nearby. And then, close your eyes alternately; left then right. You will see that the angle varies a bit.
At the moment, the creators of Oculus are prepping for the launch of 30 games compatible with the device.
The Positional Tracker
When it is being created, Oculus Rift 360’s tracking technology has undergone several iterations. Of course, every iteration is essential to its growth as a fully functioning system.
On the inside of the headset, a custom motherboard is embedded. This comes with the key component of Oculus Rift called the “Adjacent Reality Tracker”. This features an accelerometer, a gyroscope, and a magnetometer to correctly track the data in the 3D realm.
During its initial testing, the Adjacent Reality Tracker worked at a rate of 250 times per second. But then again, the developers were able to drive it up to a thousand times per second. As a result, any tiny movement is monitored, even if you are riding a horse during a strong earthquake.
The device also comes with tiny microphone-shaped pole, a headset, and a set of infrared LEDs that are tracked by a wireless sensor known as the Constellation Tracking System.
To be able to send video feed to the device, an HDMI cable with optional DVI for video cards and adapter, is used. Sometimes, it also comes with a USB to transmit power and data, as well as to connect your computer with this odd gadget.
The length of the cable is normally 10-feet as it is deemed ideal to provide a constantly good signal without any loss. Also, it remains light so that players won’t feel as if they are carrying a heavy piece of device, thus fully immersing themselves to the virtual world.
The tracker and the cable transmit data into the headset, which can be worn in the head through several horizontal and vertical straps.
If a player wishes to customize this part, he can. With two pairs of lenses, the screen can be magnified in a way that everything he sees looks real, without causing motion sickness. According to the creator of Oculus, the headset gives you a feeling like you are just wearing a pair of eyeglasses.
Furthermore, if a player wants to adjust the lenses to make it appropriate for his face, he can use a dial to adjust the distance of what the eyes are seeing. Hence, no matter what the shape of your head is, comfort is guaranteed.
The Feedback Channel
Since a massive amount of data is sent continually between the headset, the computer, and the positional tracker, players get to experience what it’s like to be in a real virtual world.
However, adjustments can still be done, such as contrast and brightness, thanks to the software created by Oculus. But as for now, there are still no updates on what other tasks the software can do.
Last January, the company enhanced the headset so as to allow the use of the tech called Head-Related Transfer Function. So when combined with the head tracking feature of the device, a lifelike 3D audio spatialisation is created, allowing players to be in a new realm surrounded by convincing sounds.
In the most recent upgrade of Oculus on the consumer version of the device, the headphones were modified to keep the ears and eyes in the moment. Thus, if a user doesn’t like the headphones included in the device, he can just get another pair.
The gamepad of Oculus Rift 360 is similar to any other touchpads; the only difference is that it is split in half. It is made that way to give users a better virtual reality experience.
Similar to Xbox One’s controller, the touchpad works in a wireless setup. But they are just added items to the package.
As soon as you put on the headset, you will witness an interface called Oculus Home. It will allow you to have access to games and some other features. It will even let you modify the gadget’s setting.
The creators of Oculus Rift 360 said that they designed the Home to allow you to do plenty of things without having to leave the interface. You can purchase new games or even talk with online friends through the Rift.
As soon as Oculus Rift 360 is made available to the public, it is expected to further advance the gaming industry and create a massive market for gamers. But don’t set your expectations too high. There are still a lot of features this device has not yet revealed and until someone has fully experience using it first-hand, no clear reviews can be made of it.