Sapphire Atomic HD 3870 X2 Video Card Review
Quake 4
Contents
We upgraded Quake 4 to version 1.4.2 and ran its multiplayer demo id_perftest with SMP option enabled (which allows Quake 4 to recognize and use more than one CPU), under the same three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, first with image quality settings configured at “low” and then with image quality settings configured at “ultra.” You can check the results below, given in frames per second.
| Quake 4 – 1680×1050 – Low | Score | Difference |
| Sapphire Atomic Radeon HD 3870 X2 | 285.30 | |
| GeForce GTX 280 | 268.80 | 6.14% |
| Radeon HD 3870 | 227.75 | 25.27% |
| GeForce 9800 GTX | 225.52 | 26.51% |
| GeForce 9800 GX2 | 220.48 | 29.40% |
| Quake 4 – 1920×1200 – Low | Score | Difference |
| Sapphire Atomic Radeon HD 3870 X2 | 266.23 | |
| GeForce GTX 280 | 235.92 | 12.85% |
| Radeon HD 3870 | 188.40 | 41.31% |
| GeForce 9800 GX2 | 174.06 | 52.95% |
| GeForce 9800 GTX | 158.87 | 67.58% |
| Quake 4 – 2560×1600 – Low | Score | Difference |
| Sapphire Atomic Radeon HD 3870 X2 | 197.82 | |
| GeForce GTX 280 | 168.81 | 17.19% |
| Radeon HD 3870 | 116.01 | 70.52% |
| GeF orce 9800 GTX |
114.34 | 73.01% |
| GeForce 9800 GX2 | 100.07 | 97.68% |
| Quake 4 – 1680×1050 – Ultra | Score | Difference |
| GeForce GTX 280 | 246.39 | 3.53% |
| Sapphire Atomic Radeon HD 3870 X2 | 237.98 | |
| GeForce 9800 GX2 | 218.80 | 8.77% |
| GeForce 9800 GTX | 194.65 | 22.26% |
| Radeon HD 3870 | 167.26 | 42.28% |
| Quake 4 – 1920×1200 – Ultra | Score | Difference |
| GeForce GTX 280 | 224.44 | 2.66% |
| Sapphire Atomic Radeon HD 3870 X2 | 218.62 | |
| GeForce 9800 GX2 | 158.35 | 38.06% |
| GeForce 9800 GTX | 158.18 | 38.21% |
| Radeon HD 3870 | 144.80 | 50.98% |
| Quake 4 – 2560×1600 – Ultra | Score | Difference |
| Sapphire Atomic Radeon HD 3870 X2 | 177.36 | |
| GeForce GTX 280 | 168.43 | 5.30% |
| GeForce 9800 GTX | 102.04 | 73.81% |
| GeForce 9800 GX2 | 94.68 | 87.33% |
| Radeon HD 3870 | 94.40 | 87.88% |






