Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6.
Today we are reviewing the Intel SSD 750 Series 1.2 TiB, which uses the PCI Express 3.0 x4 interface. Let’s compare its performance with the Kingston HyperX Savage 480 GiB SSD, which also uses the same interface.
We tested a new revision of Cooler Master Hyper TX3 CPU cooler, with three heatpipes and a tower heatsink with a 92-mm fan. Will it overperform the older version? Check it out.
Our review of ECS C19-A SLI, a socket 775 motherboard based on nForce4 SLI XE with a terrific cost/benefit ratio for those willing to build a SLI-based system.