Sapphire Atomic HD 3870 X2 Video Card Review

Call of Duty 4

Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.

We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6.

GeForce GTX 280

Call of Duty 4 – 1680×1050 – Maximum Score Difference
GeForce 9800 GX2 106.2 40.29%
GeForce GTX 280 105.3 39.10%
Sapphire Atomic Radeon HD 3870 X2 75.7  
GeForce 9800 GTX 69.1 9.55%
Radeon HD 3870 43.0 76.05%

GeForce GTX 280

Call of Duty 4 – 1920×1200 – Maximum Score Difference
GeForce 9800 GX2 94.5 54.16%
GeForce GTX 280 91.7 49.59%
Sapphire Atomic Radeon HD 3870 X2 61.3  
GeForce 9800 GTX 57.7 6.24%
Radeon HD 3870 35.4 73.16%

GeForce GTX 280

Call of Duty 4 – 2560×1600 – Maximum Score Difference
GeForce 9800 GX2 64.8 59.61%
GeForce GTX 280 64.8 59.61%
Sapphire Atomic Radeon HD 3870 X2 40.6  
GeForce 9800 GTX 38.3 6.01%
Radeon HD 3870 22.4 81.25%

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