Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.
We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6.
Intel is releasing today its most high-end CPU to date, the Core i7-3960X (3.3 GHz), codename “Sandy Bridge-E,” based on the new socket 2011 platform and supporting quad-channel architecture.
Our review of factory-overclocked GeForce 7300 GT from Zogis, a new player in the VGA market. GeForce 7300 GT is the top entry-level chip from NVIDIA. Let’s see how this model from Zogis performs.