Does dual-channel memory make difference in gaming performance?
Metro Last Light and The Witcher 3: Wild Hunt
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Metro Last Light
Metro Last Light is an horror/shooting game that uses the 4A engine, launched in 2013. In order to measure the performance on this game, we ran its introduction, measuring the framerate with FRAPS three times. We ran the game in Full HD, with the graphic quality set as “high”, and the “SSAA” option off.
The results below are expressed in frames per second (fps) and they are the mean between the three collected results.
In Metro Last Light, there was no significant performance difference between single or dual channel modes.
The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt is an open-world RPG, released in May of 2015 and based on the REDengine 3 engine. In order to measure the performance on this game, we walk around at the first scene of the game, measuring the framerate with FRAPS three times. We ran the game at Full HD (1920 x 1080), with image quality set to “high”.
The results below are expressed in frames per second (fps) and they are the mean between the three collected results.
In this game, the performance was equivalent in both tests.


