XFX GeForce GTX 260 640M XXX Video Card Review

Call of Duty 4

Call of Duty 4 is a DirectX 9 game implementing high-dynamic range (HDR) and its own physics engine, which is used to calculate how objects interact. For example, if you shoot, what exactly will happen to the object when the bullet hits it? Will it break? Will it move? Will the bullet bounce back? It gives a more realistic experience to the user.

We ran this program at three 16:10 widescreen resolutions, 1680×1050, 1920×1200, and 2560×1600, maxing out all image quality controls (i.e., everything was put on the maximum values on the Graphics and Texture menus). We used the game internal benchmarking feature, running a demo provided by NVIDIA called “wetwork.” We are putting this demo for downloading here if you want to run your own benchmarks. The game was updated to version 1.6.

Sapphire HD 4870

Call of Duty 4 – 1680×1050 – Maxi
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Score Difference
GeForce 9800 GX2 106.2 7.60%
GeForce GTX 280 105.3 6.69%
XFX GeForce GTX 260 640M XXX (OC) 98.7  
Sapphire Radeon HD 4870 93.4 5.67%
GeForce GTX 260 91.0 8.46%
Sapphire Atomic Radeon HD 3870 X2 75.7 30.38%
Sapphire Radeon HD 4850 72.4 36.33%
GeForce 9800 GTX 69.1 42.84%
Radeon HD 3870 43.0 129.53%

Sapphire HD 4870

Call of Duty 4 – 1920×1200 – Maximum Score Difference
GeForce 9800 GX2 94.5 11.44%
GeForce GTX 280 91.7 8.14%
XFX GeForce GTX 260 640M XXX (OC) 84.8  
GeForce GTX 260 77.1 9.99%
Sapphire Radeon HD 4870 76.4 10.99%
Sapphire Atomic Radeon HD 3870 X2 61.3 38.34%
Sapphire Radeon HD 4850 59.1 43.49%
GeForce 9800 GTX 57.7 46.97%
Radeon HD 3870 35.4 139.55%

Sapphire HD 4870

Call of Duty 4 – 2560×1600 – Maximum Score Difference
GeForce 9800 GX2 64.8 11.53%
GeForce GTX 280 64.8 11.53%
XFX GeForce GTX 260 640M XXX (OC) 58.1  
GeForce GTX 260 53.5 8.60%
Sapphire Radeon HD 4870 48.1 20.79%
Sapphire Atomic Radeon HD 3870 X2 40.6 43.10%
GeForce 9800 GTX 38.3 51.70%
Sapphire Radeon HD 4850 36.7 58.31%
Radeon HD 3870 22.4 159.38%

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